|2es-DaGrImOnE
Dawn of War 2 Moderator

Joined: Jan 23, 2006
Posts: 484
Location: HELL OTHERWISE KNOW AS DARLINGTON
|
Posted:
Thu Jul 26, 2007 8:00 pm |
|
in multiplayer there is gonna be perks which are like differant abilities such as slight as hand (explained below) so look out for them
perk 1 SLIGHT OF HAND (video http://www.youtube.com/watch?v=3SY2YF_Ae_k)
this perk lets u reload quicker see the link above here is what it says on the official website about slight of hand
| Quote: |
This week's perk is pretty cut and dry. As you can see in the video, Sleight of Hand allows for faster reloads. This means you can put the enemies down, reload quicker, and get back into the fight faster. This perk is ideal for the heavy machine gunners, such as the M60 shown in the video or an M249 SAW gunner due to the normally long reload times of changing out ammo drums. Although when it comes to an intense fire fight, a faster reload time comes in handy with just about any weapon you use because every second counts.
|
perk 2 DOUBLE TAP (video http://www.youtube.com/watch?v=3cq1AyCrw4E)
double tap means u fire faster here again is what they say on the website about this perk
| Quote: |
Double Tap is pretty straight forward: put more rounds down range quicker, because with Double Tap enabled, you'll have an increased rate of fire on any weapon you have, including your pistol.
In the video, we're using a Mini-Uzi which already has a great rate of fire. First we show you what it's like without Double Tap. Then we enable it, and you can easily tell the difference it makes in the middle of a fire fight.
The Double Tap perk is ideal for the Flag Runners, Run and Gunners - i.e. the guys who want to get into battle quickly, and wreak some havoc. It's also perfect for CQB and interior fighting. Keep in mind though, every perk has its pros and cons. If you choose Double Tap, you're going to have to miss out on something else, not to mention how quickly you're going to blow through your ammo if you're a spray-and-pray type of player. |
perk 3 DEEP IMPACT (video http://www.youtube.com/watch?v=54dHeOPRzSE)
this means u can shoot thru stuff like metal fences and plaster walls and even the floor up stairs heres what the webbsite says about deep impact
| Quote: |
In the video, we made sure to take huge advantage of bullet penetration, showing off how the M249 SAW makes light work of thin plaster walls and wooden floor boards.However, if you have Deep Impact selected as a perk, you will have INCREASED bullet penetration on whatever weapon you use. This allows you to pierce thicker objects, and with increased strength as it passes through. Turn Deeper Impact on and your M4 Carbine that used to be stopped by thin walls now penetrates through them easily, taking out anyone attempting to use it as cover. Keep in mind though; you are limited to only three perks per custom class. So in order to have Deep Impact, you're giving up something else, such as LAST STAND, or another perk. Choice... Choices!
|
perk 4 LAST STAND ( http://www.youtube.com/watch?v=TicdvuIJuqE )
remember on the old film saving private ryan where top hanks is dying and there is a tank comming his way he pulls out his pistol and fires at it well thats last stand heres what the official site has to say bout this perk
| Quote: |
| With Last Stand, you'll get one last ditch effort to continue the fight before you bleed out, or take another lethal hit. When you customize your class with Last Stand, or choose a default class which has it, anytime you're taken down, you'll fall to the ground and instantly pull out your side arm. While in Last Stand, you'll be firing your side arm from the ground with one hand. Putting up one final last stand against the enemy before you bleed out, or they put one final round into you. |
well thats all of them for now anyways
cheers
DgO |
_________________
 |
|