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weapon tweeks
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l2es-rembrandt


Joined: Nov 21, 2007
Posts: 818

PostPosted: Sun May 09, 2010 1:01 pm Reply with quote

The Balance tweaks are as follows:

Slightly increased the damage of the UZI at long range.
The AKs74u now has more felt recoil when aiming.
The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
Fixed a bug where the SVU would do too little damage at long range.
Fixed a bug where M95 rounds would not kill armored targets with headshots.

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SENTY


Joined: May 02, 2010
Posts: 46
Location: blackpool UK
PostPosted: Sun May 09, 2010 1:19 pm Reply with quote

i never use any of those weapons so i suppose this a good thing as i wont be killed by the an94 as much
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l2es-mrix
Community Founder

Joined: Jun 30, 2005
Posts: 4293

PostPosted: Sun May 09, 2010 1:50 pm Reply with quote

Quote:

The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.



Former Glory ?

Does this mean they are less powerful ? or were they more powerful before as its does state former glory?

cheers
|2es-mrix

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Bulld0gUK


Joined: Mar 15, 2010
Posts: 130

PostPosted: Sat May 15, 2010 11:59 am Reply with quote

|2es-mrix wrote:
Quote:

The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.



Former Glory ?

Does this mean they are less powerful ? or were they more powerful before as its does state former glory?

cheers
|2es-mrix



From what i gather it means there restoring the weapons back to how they used to be ..so for instance the An94 wont be as powerfull.
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SENTY


Joined: May 02, 2010
Posts: 46
Location: blackpool UK
PostPosted: Sat May 15, 2010 12:15 pm Reply with quote

yeah those weappons were strengthened in the last patch and now they are reversing that

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l2es-mrix
Community Founder

Joined: Jun 30, 2005
Posts: 4293

PostPosted: Sat May 15, 2010 12:42 pm Reply with quote

Its all getting a bit silly Shocked
Wish they would hurry up and make their minds up Laughing Rolling Eyes
Cheers
|2es-mrix

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Bulld0gUK


Joined: Mar 15, 2010
Posts: 130

PostPosted: Sat May 15, 2010 12:54 pm Reply with quote

|2es-mrix wrote:
Its all getting a bit silly Shocked
Wish they would hurry up and make their minds up Laughing Rolling Eyes
Cheers
|2es-mrix



I think Dice made a key error in there weapon research or lack of it,having a shotgun kill you from the other side of the map is insane,now there trying to make up for it and are over compensating by adusting the wrong weapons.....Very strange Rolling Eyes
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l2es-roguesamurai


Joined: May 12, 2007
Posts: 1591
Location: Athlone, Ireland
PostPosted: Sat May 15, 2010 3:24 pm Reply with quote

The an94 was my new fav weapon Sad
Other than the nade launcher Very Happy Only thing i'd really like sorting is the knifing, been a few too many times since last patch that i've thrust my weapon into some unsuspecting fella and got blood flying out of him but no hit detection Confused
For me hit detection seems main prob at the moment. I've shot people with sniper rifle too many times and seen their body recoil and blood from the impact but doesn't register. a little frustrating.
Or is it just me. does anyone else thrust away and get nothing? or empty their weaponry with no results? Shocked

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Bulld0gUK


Joined: Mar 15, 2010
Posts: 130

PostPosted: Sat May 15, 2010 6:19 pm Reply with quote

Hit detection has always been an on going issue for many people Rogue,but ive found it seems to vary from server to server.

I tend to have my best rounds on the Res server......and as for knifing its hit or miss.
I did manage to knife somebody last night for the 1st time in a couple of weeks .....im using the m60/uzi for close up combat until they fix the knife.

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SENTY


Joined: May 02, 2010
Posts: 46
Location: blackpool UK
PostPosted: Sat May 15, 2010 8:01 pm Reply with quote

i think the hit detection is down mostly to lack of CPU power server side

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