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|2es-Chaos_King




Joined: Oct 13, 2005
Posts: 731

PostPosted: Mon Nov 20, 2006 9:51 pm  

Read this and couldn't help thinking of EA and DICE Laughing

Software doesn't just appear on the shelves by magic. That program shrink-wrapped inside the box along with the indecipherable manual and 12-paragraph disclaimer notice actually came to you by way of an elaborate path, through the most rigid quality control on the planet. Here, shared for the first time with the general public, are the inside details of the program development cycle.

1. Programmer produces code he believes is bug-free.

2. Product is tested. 20 bugs are found.

3. Programmer fixes 10 of the bugs and explains to the testing department that the
other 10 aren't really bugs.

4. Testing department finds that five of the fixes didn't work and discovers 15 new
bugs.

5. See 3.

6. See 4.

7. See 5.

8. See 6.

9. See 7.

10. See 8.

11. Due to marketing pressure and an extremely pre-mature product announcement
based on overly-optimistic programming schedule, the product is released.

12. Users find 137 new bugs.

13. Original programmer, having cashed his royalty check, is nowhere to be found.

14. Newly-assembled programming team fixes almost all of the 137 bugs, but introduce
456 new ones.

15. Original programmer sends underpaid testing department a postcard from Fiji. Entire
testing department quits.

16. Company is bought in a hostile takeover by competitor using profits from their latest
release, which had 783 bugs.

17. New CEO is brought in by board of directors. He hires programmer to redo program
from scratch.

18. Programmer produces code he believes is bug-free....

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|2es-youoldduffer




Joined: Mar 30, 2006
Posts: 513
Location: wick

PostPosted: Mon Nov 20, 2006 11:35 pm  

Laughing Laughing Laughing Laughing its probaly very close to the truth

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