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|2es-Chaos_King

Joined: Oct 13, 2005
Posts: 723
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Posted:
Tue Apr 10, 2007 12:31 am |
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It would be handy if the experienced players could put a few ship setups here as a reference to help out us newbies. I know it's talked about in game but when it comes to kitting out it's been forgotten Must be an age thing  |
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|2es-Parkway

Joined: Aug 04, 2006
Posts: 188
Location: Portsmouth
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Posted:
Tue Apr 10, 2007 6:33 am |
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|2es-crytor

Joined: Aug 18, 2006
Posts: 131
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Posted:
Tue Apr 10, 2007 10:53 am |
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The thing with ship setups is that it all depends on what skills you have and what you want to do with it.If you tell which ship you would like a setup for i will be happy to recommend one for you.
P.S Any |2es members intrested in giving EVE a try you can download a 14 day free trial here " EVE Online Trial Download "
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|2es-Chaos_King

Joined: Oct 13, 2005
Posts: 723
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Posted:
Tue Apr 10, 2007 11:06 am |
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| crytor wrote: |
The thing with ship setups is that it all depends on what skills you have and what you want to do with it.If you tell which ship you would like a setup for i will be happy to recommend one for you.
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Or you could state a good ship setup and then train skills towards it
I have a drake but I am unsure of the best setup, weapons, shields etc. I was with snappy on a mission last night in my caracel carrying heavy missles. I could have thrown rocks at them for all the damage I was doing to their armour, but they were also barely scratching my ship so the battle took forever  |
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|2es-crytor

Joined: Aug 18, 2006
Posts: 131
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Posted:
Tue Apr 10, 2007 11:44 am |
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Okay a good setup for a Drake(Well its what i use)
High slot : put as many Heavy missile launchers on as your skill allows and if you have any spare slots try and fit a Nos on
Mid slot: 3 Large shield extenders,2 Shiel hardeners,1 shield recharger or an Afterburner
Low slots: 3 Shield power relays,1 Ballistic control system or 2 SPR , 2 BCS
Really you want to get the T2 versions of these modules.
Shield hardeners offer diffrent protection against diffrent types of damage so you you need to change these depending on what rats you are going up against.If you have the skill you could put 2 t2 invulnerability Hardeners on as they give protection against all types of damage.
This is a list of damage types that rats do .
Guristas - Kinetic & Thermal
Serpentis - Kinetic & Thermal
Mordus - Kinetic & Thermal
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - EM, Kinetic, Thermal & Explosive
Mercenary - EM, Kinetic, Thermal & Explosive
Rogue Drones - EM, Kinetic, Thermal & Explosive
As for doing damage you need to make sure you use the right missile for the job.
This is a list of the damage types that work best against diffrent rats.
Guristas - Kinetic
Serpents - Thermal
Mordus - Thermal & Kinetic
Blood - Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
Rogue Drones - EM
Hope this helps |
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Maverick
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Joined: Sep 10, 2005
Posts: 213
Location: Stansted, Essex
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Posted:
Wed Apr 11, 2007 7:37 am |
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Well I can give you setups for Gallente ships, but if none of you want to fly Gal ships then...
Let me know if anyone plans to move away from Caldari |
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|2es-Chaos_King

Joined: Oct 13, 2005
Posts: 723
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Posted:
Wed Apr 11, 2007 10:26 am |
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I think in the long term I will try gallente ships but it's early days yet. It takes a long time to train the skills for caldari without sidetracking into other organizations. Do you think any one organizations ships have an advantage are are they all roughly equal?
Have used Evemon to set a skill plan to equip the drake to Crytors spec, I can do it in 10 days 21 hours 42 minutes and 53 seconds. Pretty precise then  |
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Doombot81

Joined: Mar 25, 2007
Posts: 41
Location: Ipswich
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Posted:
Thu Apr 12, 2007 1:16 am |
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Gallante ships FTW, they are probably now the best fighting ships in the game but you need proficient gunnary (namely hybrid blasters) and drone skills to use them well.
Caldari ships - missile boats and EW ships
Gallante ships - blaster boats and drone carriers
Mimitar ships - speed ships and good allround
Amarr - Good armor and cap
Gallante for killin, caladari for support and missions.
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|2es-Chaos_King

Joined: Oct 13, 2005
Posts: 723
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Posted:
Thu Apr 12, 2007 10:35 am |
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| Maverick wrote: |
Well I can give you setups for Gallente ships, but if none of you want to fly Gal ships then...
Let me know if anyone plans to move away from Caldari |
Ive had a look at the Myrmidon and could train up to fly it in 4 days. Have you a set up for that ship? I could put the equipment into Evemon and see a realistic time for training up to that standard |
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|2es-crytor

Joined: Aug 18, 2006
Posts: 131
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Posted:
Thu Apr 12, 2007 12:22 pm |
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The Myrm is one of the best ships for pvp.It requires good gunnery skills so you will have to train those skills as well.
Not sure of a good setup for it but i think it would be Blasters,Drones and Armour. |
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|2es-Chaos_King

Joined: Oct 13, 2005
Posts: 723
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Posted:
Thu Apr 12, 2007 12:54 pm |
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| crytor wrote: |
The Myrm is one of the best ships for pvp.It requires good gunnery skills so you will have to train those skills as well.
Not sure of a good setup for it but i think it would be Blasters,Drones and Armour. |
I already have half decent gunnery skills, I trained them up early so it wouldnt take too long to get to max. When I've finished drake training and mining barge (about 2 weeks total) I will go for Myrmidon  |
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Doombot81

Joined: Mar 25, 2007
Posts: 41
Location: Ipswich
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Posted:
Fri Apr 13, 2007 1:12 am |
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| Quote: |
| Ive had a look at the Myrmidon and could train up to fly it in 4 days. Have you a set up for that ship? I could put the equipment into Evemon and see a realistic time for training up to that standard |
Hi chaos o/
My current myrmadon set up is as follows:
Hi slots - 6 x T2 light neutron blasters ( as u get no gunnery bonuses & they the same damge as medium electrons/ions
Midslots - T2 MWD , web, scrambler (20km), Sensor dampener (V important)
and a medium cap booster (best named u can afford) carrying 800charges
Lowslots - T2 medium repairer, T2 damage control unit, 3 x active armor hardeners of your choice.
Drone bay - 5 T2 heavy ogres (must be ogres if possible, better damage than the other races)
Rigs - ancillary current router (10% more grid), a repairer rig and armor hit pint rig
The myrmidon is a kick ass drone battle cruiser, cos u get insane bonuses to the drones.
Ive fitted this one with a heavy tank(18500 hitpoints) with good resists across the board and good dps 525 on quickfit.
The small guns are best as u get no medium gun bonuses so u may as well fit light T2 neuts as they do the same damage as medium electrons and ions and use half the fitting.
Damage control unit as all gallante ships have big structures, wack this on and u get 60% on all resists to hull about 6000 hit piont extra, could save ya life!!
Sensor dampener for stopping target gettin a lock on your drones, takes ages to lock a drone wiv that running..... cos if u lose your drones your screwed.
Cap booster for anti nosing protection.
If u cant use T2, best named is still good. |
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Doombot81

Joined: Mar 25, 2007
Posts: 41
Location: Ipswich
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Posted:
Fri Apr 13, 2007 1:16 am |
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PS and the rigs are an extra, not totally necesaary. |
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|2es-Chaos_King

Joined: Oct 13, 2005
Posts: 723
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Posted:
Fri Apr 13, 2007 11:13 am |
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I put the ship setup into Evemon, and to train everything to tech II standard is 41 days including flying the ship itself:
Skill plan for Chaos King1
1. Gallente Frigate I (24 minutes, 21 seconds)
2. Gallente Frigate II (1 hour, 53 minutes, 29 seconds)
3. Gallente Frigate III (10 hours, 41 minutes, 51 seconds)
4. Gallente Frigate IV (2 days, 12 hours, 31 minutes, 5 seconds)
5. Gallente Cruiser I (1 hour, 54 seconds)
6. Gallente Cruiser II (4 hours, 43 minutes, 43 seconds)
7. Gallente Cruiser III (1 day, 2 hours, 44 minutes, 40 seconds)
8. Motion Prediction I (24 minutes, 21 seconds)
9. Motion Prediction II (1 hour, 53 minutes, 29 seconds)
10. Motion Prediction III (10 hours, 41 minutes, 51 seconds)
11. Small Blaster Specialization I (36 minutes, 32 seconds)
12. Afterburner IV (1 day, 4 hours, 2 minutes, 42 seconds)
13. Navigation IV (1 day, 4 hours, 2 minutes, 42 seconds)
14. High Speed Maneuvering I (56 minutes, 27 seconds)
15. High Speed Maneuvering II (4 hours, 22 minutes, 57 seconds)
16. High Speed Maneuvering III (1 day, 47 minutes, 15 seconds)
17. High Speed Maneuvering IV (5 days, 20 hours, 13 minutes, 30 seconds)
18. Sensor Linking I (37 minutes, 32 seconds)
19. Sensor Linking II (2 hours, 54 minutes, 49 seconds)
20. Sensor Linking III (16 hours, 28 minutes, 50 seconds)
21. Sensor Linking IV (3 days, 21 hours, 13 minutes, 50 seconds)
22. Propulsion Jamming I (37 minutes, 32 seconds)
23. Propulsion Jamming II (2 hours, 54 minutes, 49 seconds)
24. Energy Systems Operation II (58 minutes, 18 seconds)
25. Energy Systems Operation III (5 hours, 29 minutes, 34 seconds)
26. Energy Systems Operation IV (1 day, 7 hours, 4 minutes, 36 seconds)
27. Repair Systems I (12 minutes, 30 seconds)
28. Repair Systems II (58 minutes, 18 seconds)
29. Repair Systems III (5 hours, 29 minutes, 34 seconds)
30. Repair Systems IV (1 day, 7 hours, 4 minutes, 36 seconds)
31. Mechanic III (5 hours, 29 minutes, 34 seconds)
32. Mechanic IV (1 day, 7 hours, 4 minutes, 36 seconds)
33. Hull Upgrades II (1 hour, 56 minutes, 33 seconds)
34. Hull Upgrades III (10 hours, 59 minutes, 12 seconds)
35. Hull Upgrades IV (2 days, 14 hours, 9 minutes, 13 seconds)
36. Hull Upgrades V (14 days, 15 hours, 35 minutes, 35 seconds) |
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Doombot81

Joined: Mar 25, 2007
Posts: 41
Location: Ipswich
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Posted:
Sun Apr 15, 2007 2:03 pm |
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Ooops forgot to add to the myrms low slots was 2 X 1600mm rolled tungstan plates as well
41 days is pretty good for all T2 mods |
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