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RPG "shots needed to kill"
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Post new topic   Reply to topic  Multiplayer Gaming |2esurrection Forum Index Battlefield Bad Company 2 Forum
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l2es-brune


Joined: Nov 17, 2007
Posts: 2616
Location: Shooting Butts Road, North Island, New Zealand
PostPosted: Fri Mar 12, 2010 11:12 am Reply with quote

Found this post based on beta statistics so I assume it is good unless retail version has changed.

Quote:

RPG Tactics

Below you will find various RPG statistical data that you will find useful in the Bad Company 2 PC Beta. Unless DICE changes RPG Damage, or Weapon Armor, on the retail version, this is what you can expect. Credit goes to Stinger911 on the Steam Forums for posting this information:

Carl Gustav vs Bradley
Front: 5 hits
Side: 3 hits
Rear: 3 hits

RPG vs Bradley
Front: 4 hits
Side: 2 hits
Rear: 2 hits

Carl Gustav vs Anti-Air
Front: 5 hits
Side: 4 hits
Rear: 3 hits

RPG vs Anti-Air
Front: 4 hits
Side: 2 hits
Rear: 2 Hits

Carl Gustav vs Bangbus
Front: 1 hit
Side: 1 hit
Rear: 1 hit

RPG vs Bangbus
Front:1 hit
Side: 1 hit
Rear: 1 hit

Carl Gustav vs Main Battle Tank
Front: 5 hits
Side: 3 hits
Rear: 3 hits

RPG vs Main Battle Tank
Front: 4 hits
Side: 2 hits
Rear: 2 Hits

Conclustion: Long story short? The RPG does more damage than the Gustav no matter what vehicle you are shooting, which was expected. The launchers do the least amount of damage to a vehicle’s frontal armor in all cases, though with very lightly armored vehicles such as the bangbus and ATV, this of course doesn’t matter. Rear shots do SLIGHTLY more damage than side shots, but not a noticeable amount. In almost all cases, it takes the same amount of rear shots as side shots to destroy a vehicle. As a side note, I DID somehow destroy the Bradley with one rear shot from the Gustav, leading me to believe that there are weak points on the vehicles (similar to the frontal tank treads in BF2) but I have not identified them yet. This testing also does not take into account the armor specialization upgrade you can use to make your vehicles more durable. Not sure how much more protection that adds.


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l2es-ElGordo


Joined: Oct 04, 2005
Posts: 694
Location: Kent
PostPosted: Sat Mar 13, 2010 10:42 am Reply with quote

"Get the Bradley ..... Get the Bradley" Wink

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l2es-mrix
Community Founder

Joined: Jun 30, 2005
Posts: 4238

PostPosted: Sat Mar 13, 2010 11:54 am Reply with quote

The bradley seems very over powered at times, " well no one seems to make the effort to take them out!" but with just 2 shots to the side or the back with an RPG I think I`ll be using my engineer kit a little more often Very Happy
Interesting stats Cool
Cheers
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l2es-OmiMace


Joined: Aug 13, 2007
Posts: 692
Location: Birmingham
PostPosted: Mon Mar 15, 2010 11:24 am Reply with quote

Okay the third rocket launcher is by far the best in my opinion. Its guided like a tow and I went one to one on a server against a battle tank and took it down in 3 hits to the front. Only slight downside is its not compatable with tracer darts as it is guided.

The tow can take a tank in two hits so its basically a portable tow with slightly less damage.

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l2es-brune


Joined: Nov 17, 2007
Posts: 2616
Location: Shooting Butts Road, North Island, New Zealand
PostPosted: Mon Mar 15, 2010 11:54 am Reply with quote

Omi I need some tips as I have obviously not understood this weapon and I must be using it backwards! Will test it tonight Wink Does it come with a bayonet?

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